Tag Archives: Disaster

“DEEPWATER HORIZON” Review (✫✫✫✫)


Unexpected emergencies. Unexpected heroes.

The first thing that surprised me about Deepwater Horizon was realizing that it was rated PG-13. The violence in this movie is graphic and vivid, with its source material translating so well to the big screen that I question how different it really is from its actual events. Through every explosion, every flame set ablaze, every bone that is crushed, and every life that is taken, this is a film that seeks to honor its real-life subjects by showing us exactly what they went through. It is not for the average viewer, and it is definitely not for children. I would say younger than 17 is pushing it. 

In this adaptation of the 2010 BP oil spill directed by Peter Berg (Friday Night Lights, Lone Survivor), Deepwater Horizon follows the oil-drilling crew in their final hours before the notable disaster. Mark Wahlberg plays Mike Williams, who has a family waiting for him at home. Gina Rodriguez plays Andrea, who has her boyfriend and a broken mustang back at shore. Kurt Russell is the hardened captain of the crew Jimmy Harrell. Dylan O’Brien plays Caleb, an oil driller who’s just trying to do his best job on-site. And then there’s John Malkovich, who plays the asshole that got everyone into this mess. 

The standout element of this picture, by far, is Berg’s treatment on this delicate topic. You might remember that I wasn’t very fond of his last film Lone Survivor, which I found to be too generic and predictable to do its source material justice. Here though, there’s nothing generic or predictable, not even in the opening shots. During an early breakfast conversation between Mike and his daughter, she innocently described to him her classroom speech about his job, explaining how her daddy “fights the dinosaurs” underneath the earth. While serving as sweet softener dialogue between these characters, it also doubles as exposition about his job, how he does it, what they do on a day-to-day basis, and what perils come with the occupation.

As she’s speaking, the coke she’s using to demonstrate suddenly bursts and floods the whole table. I’m thinking what would have happened if that coke was a few thousand feet bigger and was carrying oil instead of soda. 

This much is how Berg improves upon his technique from Lone Survivor to Deepwater Horizon. In Lone Survivor, our heroes were thrown into grisly escapades of war violence, with nothing building up beforehand to help us connect with these characters. Here, Berg connects us to the crewmembers’ humanity before ominously foreshadowing to their dreary fate. These are not normal movie characters. These are fathers, mothers, sons, daughters, brothers, and sisters, all of whom are real people outside of the movie theater. They all have someone waiting for them at home, wrecked and nervous for their safety and survival. For the most part in war movies, our heroes more or less made the conscious decision to go fight for their country, regardless of who was waiting for them at home.

Deepwater Horizon’s heroes are different. None of these characters made the conscious decision to plant themselves square in the middle of danger. Nobody in the film was expecting the disaster to occur when it did or with how greatly it devastated them. This is a disaster picture first and foremost, and you’re frantically navigating the action with the film’s survivors as they look for a way past the spewing oil, the collapsing metal frames, the wild fires, and the empty sea gallows looming beneath them. This is a movie that completely understands what the real-life crewmembers were up against, and they bring you every detail of that disaster with nerve-wrecking alertness and urgency.

I have no qualms for this movie. At least, nothing that I can fairly hold against it. If you wanted to be picky, I suppose you could say that the editing was choppy and sometimes made the action hard to follow. But when you see the events unfold on screen, when the metal frames tip over and the rig catches on fire, you’re very quick to forgive the film for its tightly-edited action. After all, Deepwater’s residents barely had any time to process everything themselves. Why should we?

This is a masterful picture, guided delicately through its facts and events with its survivors and victims in mind. In its simplest state, Deepwater Horizon is a unique and riveting action film that perfectly captures the details of its real-life disaster. Through a more complex scope, it is a celebration of life, a commemoration for bravery, and a quiet mourning for the lives lost. 

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“CLOVERFIELD” Review (✫✫✫)

Turn the camera on.

Why is it when we think of monster movies, we remember the larger-than-life creatures more easily than we do the main characters? For instance, we don’t remember Ann Darrow as easily as we remember King Kong. We don’t remember Hideto Ogata over Godzilla. It’s simpler to remember Frankenstein’s monster rather than Dr. Frankenstein himself. And it’s easy to see why too: the monsters are more interesting than their human co-stars are. We all know someone like Ann, Hideto, or Victor because they’re all human beings, just like us. King Kong, Godzilla, and Frankenstein’s monster have never existed and can never exist. Perhaps that’s why they fascinate us so much: because they play on fantasy rather than reality.

Let Cloverfield, then, be the monster movie to flip the genre on its head. Not only do we not know the name of the monster that is tearing apart New York City, but our focus is poured almost entirely into the human survivors. It’s just as well too. Cloverfield is one of those rare movies that blends entertainment with art, method with innovation, fantasy with reality.

So yes, if you happened to miss the highly talked-about teaser trailer before the movie’s release, Cloverfield is another monster movie. There’s a big baddie, there’s a city, and chaos and destruction ensues. That’s how far the similarities extend. The difference in its approach this time around lies is its execution. While King Kong and Godzilla are framed and staged on a massive scale as monsters clobber each other and throw each other into buildings and landmarks, Cloverfield instead focuses on a smaller scale as found footage off of a New York City regular’s camcorder. This New Yorker is named Rob (Michael Stahl-David), and he is accompanied by his friend Hud (T.J. Miller) and his lover Beth (Odette Annable), of whom he has a complicated past with. Great time to have relationship problems, isn’t it? In the middle of a destroyed New York City while a monster is obliterating everything in sight.

Here is a movie that succeeds more as an experiment than it does as a film. Cloverfield is a movie that takes genre conventions and throws them out the back window, taking any direction it wishes as it propels its humans through the chaos of a quickly collapsing New York City. The risks it takes both pays off for itself and then doesn’t. Most of the time, the movie’s intentions shine clear and have a strong payoff for its audience. At other times, it’s shaky and unstable, much like this movie’s handheld shooting method.

I’ll start with the positives. First of all, it’s different. That much is a compliment you don’t hear too much nowadays in corporate Hollywood, which pushes out sequels and remakes like the happy meals at McDonalds. Yes, Cloverfield’s overall premise has been used and reused, but it’s originality comes from its forced perspective towards these human characters. Here’s a question for you: out of all of the horror movies you’ve seen, how many characters have you been able to relate to on a personal level? No, I’m not talking about relating to them in the sense that they’re running away from giant monsters or psychotic axe murderers. Sure, we like to root for Ellen Riply in Alien or Sally in The Texas Chainsaw Massacre, but take them out of their own movies for a second. How many of them can you relate to as people rather than as movie characters?

Cloverfield is one of those rare movies that understands its characters before it understands its visual effects. This is in credit to both screenwriter Drew Godard and cinematographer Michael Bonvillain, who both understand that for this story to work, we need to relate to the characters as regular people rather than as survivors. Them taking the time to change their focus and build on exposition works. After a very brief introduction, we understand who these characters are, their motivations, and their relationships to each other. When they die, it’s genuinely heartbreaking. It means something when they’re killed, as opposed to being just another number for the monster’s kill count. Because of our investment into Rob, Beth, Hud and others, we’re scared for them and with them as they’re running through a violently torn apart New York City, desperately searching for the people they love most. By making that the focus, Cloverfield works not just as a horror or monster movie, but also as a tragedy. Such deepness is rare for disaster pictures nowadays, but Cloverfield pulls it off well, unlike most of today’s big-budget blockbusters.

Of course, with this “found-footage” method of shooting, it also raises some problems for this production. For one thing, there is not a single steady shot in the movie. The camera is always shaking back and forth, which didn’t bother me as much, but I know it will cause motion sickness for some unfortunate viewers. Another problem is that with this shaky-cam method of shooting, some of the action flow is incoherent, or sometimes, lost altogether in a tense disaster scene. Most of the time, Bonvillain handles the camera well enough to capture important moments, like to focus on the tail of the monster or on a character when they are wounded. Sometimes though, Bonvillain’s method of shooting exceeds his talent on the camera. For instance, what do you see during a chase scene? A lot of the camera rocking back and forth between the motion of a character’s legs as they’re trying to get away.

The sad part is that Bonvillain is almost powerless to do anything about this. Making this a steady shot would do nothing to convince us that this was really happening, considering the camera is being supposably held by a movie character that A) Doesn’t know how to shoot, and B) Is in the middle of a literal disaster. But then again, the shakiness doesn’t do any favors for our eyesight either. You’re screwed either way.

I’ve repeatedly went back and forth on this movie, bobbling the pros and cons around in my head, trying to decide on which element beats out the others. There’s good cases to both sides. We identify with our heroes as people rather than as movie characters, and that humanity makes their crusade all the more important to us. The sense of mystery, eeriness, and hopelessness plays out perfectly like an H.P. Lovecraft novel. The scares and the thrills are all there. That much the movie has going for it. On the opposite end, though, we have a shaky camera that makes people want to vomit, a few genre cliches that the movie can’t escape from, and a pathetic, lackluster ending that just suddenly cuts off and leaves an empty, unfulfilled feeling for its desperately hungry audience. I have no problem whether a character lives or dies for the sake of drama, but when you’re stuck not knowing, that’s just dangling a hook in front of your audience that they’re never going to reach.

I’m giving the movie a thumbs up for one reason: it tried. It experimented. It did something different, and it partially worked out for itself. That’s a thumbs up not for the movie itself, but for the movie-making business.

Years ago, aspiring filmmakers dreamed of big visions in their heads. They experimented, they failed more times than they succeeded, but they took steps towards creating their visions, and their reward was seeing their beautiful, breathtaking ideas playing on the big screen. Filmmakers these days lack that creation or that aspiration, and they prefer piggybacking off of other people’s creations just for the big buck. The creators behind Cloverfield need to be honored not necessarily for their movie, but for their aspiration to create. They sought to make something all their own, and whether you like it or not, that’s exactly what they did.

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